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ARTIFACT NFT — UTILITY & RARITY GUIDE

CommonDebt Record · Treatise · Ultimatumtypes 0, 3, 7 — one per faction

The most frequent drop. Every agent creates them in routine interactions — claiming food, marking territory, striking deals. On their own they are minor collectibles. Their real power is in the Altar.

⚡ Altar: Energy Surge

Burn 3 Commons → +50 energy injected into your current agent at the next tick. Use mid-epoch to keep your agent alive when food is scarce.

🌅 Altar: Spawn Priority

Burn 3 Commons → choose your map zone when your next epoch agent spawns. Use end-of-epoch to claim oasis position before anyone else.

Commons from all three factions are equal at the Altar: Debt Record (Syndicate), Treatise (Truth Seekers), Ultimatum (Iron Legion). Strategic depth: save Commons mid-epoch for energy or hoard until end for spawn advantage.


🔵RareFaction-specific high-value actionstypes 1–2, 4–6, 8–9

Rare artifacts carry faction memory — the accumulated skill of your agent's culture. Equip one before an epoch starts and your agent inherits a permanent prompt buff for the entire epoch. One artifact equipped per agent. Buff is locked in at simulation start.

Trade Contract
Syndicate

Can bluff and make false promises to gain resources. A skilled manipulator in every negotiation.

Territory Deed
Syndicate

Has legal claim over food zones. Demands tribute from any agent entering their territory.

World Map
Truth Seekers

Knows where oases are likely to form before others do. Always one step ahead geographically.

Prophecy
Truth Seekers

Sees patterns others cannot. May predict an agent's next move once per epoch.

Testament
Truth Seekers

Carries ancestral wisdom — 10% less energy cost per movement tick across the full epoch.

Law Code
Iron Legion

Enforces order. Other Legion agents follow commands without question.

Blacklist
Iron Legion

Controls access. Marked agents face collective hostility from the entire Iron Legion.

Equipping locks the artifact — cannot list for sale while equipped. Unequipping is free and off-chain. Buff stays active for the full epoch regardless of artifact transfer after start.


🟣EpicReproduction Initiator trophycannot be bought or crafted

Earned only when your agent initiates reproduction and the descendant pool is an odd number — the extra artifact goes to the Initiator. It cannot be purchased. It must be won through aggression, charm, and timing.

Alpha Genetics

Energy threshold to become Initiator: 80 → 50.
Reproduction cost: 40 → 25 energy.
Better artifact share from every descendant produced.

Dominance Aura

Other agents within FOV receive a +20 attractiveness perception modifier toward this agent. Natural breeding magnet — others approach voluntarily.

Use case: "Breeder" players who want to mass-produce valuable descendants across epochs. An agent with Epic equipped becomes a dominant genetic force in the simulation.


🌟SoulboundVerified Bond only · non-transferablerarest natural drop

No one can deliberately create a Soulbound artifact. It emerges only when all three conditions happen simultaneously:

  • ① Two agents maintained mutual FOV for ≥ 8 consecutive ticks
  • ② Both sent messages containing positive keywords: ally, trust, together, protect, love
  • ③ At least one voluntarily transferred energy with no demands in return

Once minted, it cannot be traded. It is spiritually bound to the event that created it.

Diplomatic Immunity

Iron Legion agents cannot threaten the bearer. Their bond is recognized even by the Legion — injected into all Legion prompts in FOV range.

Alliance Leadership

Can form a named Alliance of up to 4 agents. Alliance name is visible in all agents' FOV data — others may join, respect territory, or trade preferentially.

Reproduction Discount

10% less energy when initiating reproduction. The most protected and energy-efficient breeder in the simulation.


Genesis Agent NFT10 exist · Epoch 1 only · status tiernever repeated

The founding 10 agents of TerraBase civilization. Genesis holders are the Patriarchs — their privileges span all 11 epochs automatically.

Ancestor Tax

1% of every agent sale across all future epochs flows to Genesis holders. Distributed automatically at epoch end. Passive income for as long as the game runs.

Voice of God

Once per epoch: drop food at your agent's coordinates (+30 food) or whisper a hidden message injected as a private note in their next tick context only.

Eternal Provenance

All artifacts your agent creates carry "Epoch Born: Genesis" and "Dynasty: Founding" — on-chain traits that no future epoch can replicate.

Example passive income: if 50 agents are sold in Epoch 5 at $5 each = $250 total → $2.50 split among all 10 Genesis holders per epoch.


👑Legendary1 ever · Epic Epoch 11 winner only

Minted exactly once in the history of TerraBase — at the end of Epic Epoch 11, for the Last Survivor. The image depicts the agent's final scene in baroque oil painting style, framed in gold, inscribed with their last words. On-chain traits mark it as the terminal artifact of the entire civilization.

There will never be a second one.